A user study of different gameplay visualizations

Simone Kriglstein, Günter Wallner, Margit Pohl

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

11 Citaten (Scopus)


With the rising interest in multiplayer gaming, gameplay statistics have become an increasingly important aspect of the overall game experience for many players. As a part of this trend, visualizations have gained great popularity among players, in particular heatmaps since they allow them to reenact the course of a game and to develop new strategies. In this paper we report results of a user study conducted with 29 players (i) to investigate how players use heatmaps and two further graphical representations that use clustering algorithms to interpret gameplay and (ii) to assess the three representations in regard to time efficiency, correctness, suitability, and player preference. Our results show that heatmaps were mainly used to detect hot spots while the cluster representations proved useful to compare variables, allowing the players to uncover relationships between them and in turn allowing a deeper insight into the gameplay data.

Originele taal-2Engels
TitelCHI 2014
SubtitelOne of a CHInd - Conference Proceedings, 32nd Annual ACM Conference on Human Factors in Computing Systems
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Aantal pagina's10
ISBN van elektronische versie978-1-4503-2473-1
StatusGepubliceerd - 1 jan 2014
Extern gepubliceerdJa
Evenement32nd Annual ACM Conference on Human Factors in Computing Systems (CHI 2014) - Metro Toronto Convention Centre, Toronto, Canada
Duur: 26 apr 20141 mei 2014
Congresnummer: 32


Congres32nd Annual ACM Conference on Human Factors in Computing Systems (CHI 2014)
Verkorte titelCHI 2014
AnderCHI 2014, One of a CHInd
Internet adres


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