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A tangible tabletop game supporting therapy of children with Cerebral Palsy

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

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    Samenvatting

    This paper presents the design of a table-top game supporting the treatment of children with Cerebral Palsy. The game was developed through a participatory design process involving therapists and children from the target user group. The game is implemented on top of a platform that supports the implementation of tangible user interfaces using sensing technology. We argue that physical interaction, motivated and constrained by the design of tangible interfaces, offers enormous potential for occupational and physical therapy where patients need to practice specific and repetitive movements.
    Originele taal-2Engels
    TitelFun and games 2008 : second international conference ; proceedings ; Eindhoven, the Netherlands, October 21-21, 2008
    RedacteurenP. Markopoulos, B. Ruyter, de
    Plaats van productieBerlin
    UitgeverijSpringer
    Pagina's182-193
    ISBN van geprinte versie978-3-540-88321-0
    DOI's
    StatusGepubliceerd - 2008
    Evenement2nd International Conference on Fun and Games - Eindhoven, Nederland
    Duur: 20 okt. 200821 okt. 2008

    Publicatie series

    NaamLecture Notes in Computer Science
    Volume5294
    ISSN van geprinte versie0302-9743

    Congres

    Congres2nd International Conference on Fun and Games
    Land/RegioNederland
    StadEindhoven
    Periode20/10/0821/10/08
    Ander2nd international conference on Fun and Games : Eindhoven, The Netherlands

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