Samenvatting
As the population ages, nursing homes (long term residential care facilities for older adults) are facing a crisis. Currently, there are too few people pursuing career opportunities in the field, which can be largely attributed to the negative stereotypes towards aging and nursing homes. Because young people, aged 10-14 years, are at a critical point where they are beginning to consider potential career paths, we investigate the impact of countering negative stereotypes on the attitudes of young people using a serious game. Journey Through Carington House is a point-and-click serious game for young people that focuses on providing positive experiences as a resident assistant in a nursing home environment. In this work, we present the game's design and a study with 22 young people. We find that narrative in serious games can be a tool for influencing young peoples? views of older adults, and to help them better understand nursing homes and consider them as future workplaces.
| Originele taal-2 | Engels |
|---|---|
| Titel | CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
| Uitgeverij | Association for Computing Machinery, Inc. |
| Pagina's | 484-498 |
| Aantal pagina's | 15 |
| ISBN van elektronische versie | 9781450380744 |
| DOI's | |
| Status | Gepubliceerd - 2 nov. 2020 |
| Evenement | 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada Duur: 2 nov. 2020 → 4 nov. 2020 https://chiplay.acm.org/2020/ |
Congres
| Congres | 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 |
|---|---|
| Land/Regio | Canada |
| Stad | Virtual, Online |
| Periode | 2/11/20 → 4/11/20 |
| Ander | Virtual event |
| Internet adres |
Bibliografische nota
Publisher Copyright:© 2020 ACM.
Financiering
This research was supported by Mitacs and NSERC. We would like to thank the New Brunswick Association of Nursing Homes, First Mobile Education and our participants.
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