Samenvatting
As the population ages, nursing homes (long term residential care facilities for older adults) are facing a crisis. Currently, there are too few people pursuing career opportunities in the field, which can be largely attributed to the negative stereotypes towards aging and nursing homes. Because young people, aged 10-14 years, are at a critical point where they are beginning to consider potential career paths, we investigate the impact of countering negative stereotypes on the attitudes of young people using a serious game. Journey Through Carington House is a point-and-click serious game for young people that focuses on providing positive experiences as a resident assistant in a nursing home environment. In this work, we present the game's design and a study with 22 young people. We find that narrative in serious games can be a tool for influencing young peoples? views of older adults, and to help them better understand nursing homes and consider them as future workplaces.
Originele taal-2 | Engels |
---|---|
Titel | CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
Uitgeverij | Association for Computing Machinery, Inc |
Pagina's | 484-498 |
Aantal pagina's | 15 |
ISBN van elektronische versie | 9781450380744 |
DOI's | |
Status | Gepubliceerd - 2 nov. 2020 |
Evenement | 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada Duur: 2 nov. 2020 → 4 nov. 2020 https://chiplay.acm.org/2020/ |
Congres
Congres | 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 |
---|---|
Land/Regio | Canada |
Stad | Virtual, Online |
Periode | 2/11/20 → 4/11/20 |
Internet adres |
Bibliografische nota
Publisher Copyright:© 2020 ACM.
Financiering
This research was supported by Mitacs and NSERC. We would like to thank the New Brunswick Association of Nursing Homes, First Mobile Education and our participants.