A room with a cue : the efficacy of movement parallax, occlusion, and blur in creating a virtual window

Onderzoeksoutput: Bijdrage aan tijdschriftTijdschriftartikelAcademicpeer review

12 Citaties (Scopus)
1 Downloads (Pure)

Uittreksel

In indoor environments, having a view from a window plays an important role in human physical and psychological well-being—particularly if the view contains natural elements. In places where physical windows are absent or the view is highly artifact-dominated, virtual windows can potentially play a beneficial role. The current paper presents a research experiment on the efficacy of three monocular depth cues, that is, movement parallax, blur, and occlusion, in engendering a window-like "see-through experience" using projected photorealistic scenes. Results indicate that all three cues have a significant main effect on the viewer's see-through experience, with movement parallax yielding the greatest effect size. The effects of the remaining two cues are largely qualified by their interactions with each other and with movement parallax. These results provide a first step in identifying and testing the perceptual elements that are essential in creating a convincing virtual window.
Originele taal-2Engels
Pagina's (van-tot)269-282
Aantal pagina's14
TijdschriftPresence : Teleoperators and Virtual Environments
Volume17
Nummer van het tijdschrift3
DOI's
StatusGepubliceerd - 2008

Vingerafdruk

Testing
Experiments

Citeer dit

@article{c7a0dbcb0e2c49f7baa186c305c10405,
title = "A room with a cue : the efficacy of movement parallax, occlusion, and blur in creating a virtual window",
abstract = "In indoor environments, having a view from a window plays an important role in human physical and psychological well-being—particularly if the view contains natural elements. In places where physical windows are absent or the view is highly artifact-dominated, virtual windows can potentially play a beneficial role. The current paper presents a research experiment on the efficacy of three monocular depth cues, that is, movement parallax, blur, and occlusion, in engendering a window-like {"}see-through experience{"} using projected photorealistic scenes. Results indicate that all three cues have a significant main effect on the viewer's see-through experience, with movement parallax yielding the greatest effect size. The effects of the remaining two cues are largely qualified by their interactions with each other and with movement parallax. These results provide a first step in identifying and testing the perceptual elements that are essential in creating a convincing virtual window.",
author = "W.A. IJsselsteijn and W. Oosting and I.M.L.C. Vogels and {Kort, de}, Y.A.W. and {Loenen, van}, E.J.",
year = "2008",
doi = "10.1162/pres.17.3.269",
language = "English",
volume = "17",
pages = "269--282",
journal = "Presence : Teleoperators and Virtual Environments",
issn = "1054-7460",
publisher = "MIT Press Journals",
number = "3",

}

TY - JOUR

T1 - A room with a cue : the efficacy of movement parallax, occlusion, and blur in creating a virtual window

AU - IJsselsteijn, W.A.

AU - Oosting, W.

AU - Vogels, I.M.L.C.

AU - Kort, de, Y.A.W.

AU - Loenen, van, E.J.

PY - 2008

Y1 - 2008

N2 - In indoor environments, having a view from a window plays an important role in human physical and psychological well-being—particularly if the view contains natural elements. In places where physical windows are absent or the view is highly artifact-dominated, virtual windows can potentially play a beneficial role. The current paper presents a research experiment on the efficacy of three monocular depth cues, that is, movement parallax, blur, and occlusion, in engendering a window-like "see-through experience" using projected photorealistic scenes. Results indicate that all three cues have a significant main effect on the viewer's see-through experience, with movement parallax yielding the greatest effect size. The effects of the remaining two cues are largely qualified by their interactions with each other and with movement parallax. These results provide a first step in identifying and testing the perceptual elements that are essential in creating a convincing virtual window.

AB - In indoor environments, having a view from a window plays an important role in human physical and psychological well-being—particularly if the view contains natural elements. In places where physical windows are absent or the view is highly artifact-dominated, virtual windows can potentially play a beneficial role. The current paper presents a research experiment on the efficacy of three monocular depth cues, that is, movement parallax, blur, and occlusion, in engendering a window-like "see-through experience" using projected photorealistic scenes. Results indicate that all three cues have a significant main effect on the viewer's see-through experience, with movement parallax yielding the greatest effect size. The effects of the remaining two cues are largely qualified by their interactions with each other and with movement parallax. These results provide a first step in identifying and testing the perceptual elements that are essential in creating a convincing virtual window.

U2 - 10.1162/pres.17.3.269

DO - 10.1162/pres.17.3.269

M3 - Article

VL - 17

SP - 269

EP - 282

JO - Presence : Teleoperators and Virtual Environments

JF - Presence : Teleoperators and Virtual Environments

SN - 1054-7460

IS - 3

ER -