A case study of a learning game about the internet

Fares Kayali, Günter Wallner, Simone Kriglstein, Gerhild Bauer, Daniel Martinek, Helmut Hlavacs, Peter Purgathofer, Rebbeca Wölfle

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

5 Citaten (Scopus)

Samenvatting

This paper describes the design of the learning game Internet Hero, in which the player is transported into a fictional world representing the Internet. The game shall convey learning contents about the technical and social basics of using the Internet. We connect game design to learning principles and evaluate the game through gameplay metrics and interviews with children. We show that we were able to build an engaging game while at the same time building on a strong theoretical foundation on digital game-based learning.

Originele taal-2Engels
TitelGames for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings
RedacteurenS. Göbel, J. Wiemeyer
Plaats van productieCham
UitgeverijSpringer
Pagina's47-58
Aantal pagina's12
ISBN van elektronische versie978-3-319-05972-3
ISBN van geprinte versie978-3-319-05971-6
DOI's
StatusGepubliceerd - 1 jan 2014
Extern gepubliceerdJa
Evenement4th International Conference on Serious Games, GameDays 2014 - Darmstadt, Duitsland
Duur: 1 apr 20145 apr 2014

Publicatie series

NaamLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8395 LNCS
ISSN van geprinte versie0302-9743
ISSN van elektronische versie1611-3349

Congres

Congres4th International Conference on Serious Games, GameDays 2014
LandDuitsland
StadDarmstadt
Periode1/04/145/04/14

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