A 2D and 3D Indoor Mapping Approach for Virtual Navigation Services

Kaixu Liu, Gianmario Motta, Bige Tunçer, Iman Abuhashish

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

9 Citaten (Scopus)

Samenvatting

Specific navigation systems are necessary to navigate in complex buildings and these should provide a realistic virtual indoor environment. A key issue is creation and management of building documentation. Map information is typically proprietary, sometimes recorded on heterogeneous media, and it is even volatile, such as layouts in a shopping mall, where change is continuous. In order to create a navigation system with a realistic indoor virtual environment, we propose a 2D and 3D indoor mapping approach, which is a key module of indoor services life cycle. Our approach is based on a 3D game engine, which 1) can build an effective 2D SVG map that updates selectively, 2) converts it into a 3D virtual scene automatically at back-end, 3) includes an information management system at back-end, 4) renders and interacts efficiently and effectively on a smart phone, and 5) provides a vivid virtual indoor visualization for users' navigation at front-end. Our solution of back-end includes 2D SVG indoor map management and 3D indoor model creation. Front-end includes indoor 3D modeling and navigation scene implementation in Unity3D. Such indoor mapping approach provides a solid foundation for further indoor management and navigation services.
Originele taal-2Engels
Titel2017 IEEE Symposium on Service-Oriented System Engineering (SOSE)
UitgeverijIEEE/LEOS
Pagina's102-107
Aantal pagina's6
ISBN van geprinte versie978-1-5090-6321-5
DOI's
StatusGepubliceerd - 9 apr. 2017
Evenement2017 IEEE Symposium on Service-Oriented System Engineering (SOSE) - San Francisco, CA, USA
Duur: 6 apr. 20179 apr. 2017

Congres

Congres2017 IEEE Symposium on Service-Oriented System Engineering (SOSE)
Periode6/04/179/04/17

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