• 310 Citaties
20052020

Onderzoeksresultaten per jaar

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Persoonlijk profiel

Research profile

Günter is Assistant Professor in the Systemic Change Cluster in the Department of Industrial Design. His research interests lie at the intersection of games user research, data analytics, and information visualization. His work particularly centers on understanding player behavior in games and on researching methods to explore and communicate the collected data to derive actionable insights for game design and development. As part of this, he is working on data visualizations to support the analysis of the increasingly large-scale player behavioral datasets used in game analytics. Günter frequently serves on the program committee of games, visualization, and human-computer interaction related conferences. He is actively involved in the organization of academic games conferences such as CHI PLAY for which he serves as program chair in 2019. His research has been published in international journals and conference proceedings, such as CHI, CHI PLAY, FDG, Computers & Graphics, and Entertainment Computing.

Academic background

Günter holds a diploma degree in computer science from the University of Technology from where he graduated with distinction in 2005. He received a doctoral degree in natural sciences for his work on hardware accelerated radiosity algorithmsfrom the University of Applied Arts Vienna from where he graduated with distinction four years later, in 2009. In 2018, he joined TU/e as assistant professor. He also holds a permanent position as Senior Scientist at the University of Applied Arts Vienna, Institute of Art & Technology. He has published more than 60 peer-reviewed articles and frequently speaks at academic conferences. Günter has received various awards and recognitions for his work on games.

Externe posities

Senior Scientist, University of Applied Arts Vienna

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Onderzoeksoutput

Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying Game

Agarwal, S., Wallner, G. & Beck, F., 1 jun 2020, In : Computer Graphics Forum. 39, 3, blz. 89-100 12 blz.

Onderzoeksoutput: Bijdrage aan tijdschriftTijdschriftartikelAcademicpeer review

  • A brief overview of data mining and analytics in games

    Wallner, G., 2019, Data Analytics Applications in Gaming and Entertainment. Wallner, G. (redactie). New York: CRC Press, blz. 1-14 14 blz.

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureHoofdstukAcademic

  • Aggregated visualization of playtesting data

    Wallner, G., Halabi, N. & Mirza-Babaei, P., 2 mei 2019, CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery, Inc, 12 blz. 363

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

    Open Access
  • 3 Citaten (Scopus)
    1 Downloads (Pure)

    Assessing the impact of visual design on the interpretation of aggregated playtesting data visualization

    Halabi, N., Wallner, G. & Mirza-Babaei, P., 17 okt 2019, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. New York: Association for Computing Machinery, Inc, blz. 639-650 12 blz.

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

    Open Access
  • Beyond the individual: understanding social structures of an online player matchmaking website

    Wallner, G., Schinnerl, C., Schiller, M. H., Monte Calvo, A., Pirker, J., Sifa, R. & Drachen, A., mei 2019, In : Entertainment Computing. 30, 14 blz., 100284.

    Onderzoeksoutput: Bijdrage aan tijdschriftTijdschriftartikelAcademicpeer review

    Open Access
    Bestand
  • 2 Citaten (Scopus)
    174 Downloads (Pure)

    Cursussen

    Data analytics for engineers

    1/09/17 → …

    Cursus

    Knipsels

    Designing Real-time Dashboards to support eSports spectating / Sven Charleer

    Günter Wallner

    2/06/20

    1 item van Media-aandacht

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