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https://tue.osiris-student.nl/onderwijscatalogus/extern/cursus?cursuscode=2IV60&collegejaar=2025&taal=en
- Overview: applications, graphics pipeline, graphics packages
- Basic math for graphics: points, vectors, matrices, operations (recap), spherical coordinates, etc.
- Transformations: translation, rotation, scaling, homogeneous coordinates, hierarchical models
- Viewing: viewing transformations, perspective transformation
- Hidden surface algorithms: Painter's algorithm, z-buffer algorithm, ray-casting algorithm
- Geometric modelling: implicit and parametric definitions, meshes, Bézier splines
- Illumination, basic shading model, ray-tracing
- Texture mapping (1-3D), procedural texturing
- Scientific Visualization: Volume Rendering
After following the course, students have:
- Knowledge of concepts of 2D and 3D computer graphics: basic math for graphics, graphics pipeline, transformations, viewing, meshes, geometric modelling, shading, hidden surface algorithms, texturing, volume rendering
- Students can develop GLSL shaders to apply the obtained knowledge.
Written examination