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ECO village: using design fiction for behaviour change

Student thesis: Master

Abstract

In this paper we discuss the deployment of an interactive design fiction intervention in the context of sustainable behaviour change in an office environment. We present the findings of two studies, a one-month deployment of an intervention at an office with 248 participants and a two-week deployment with a second iteration of the intervention with three groups of 3-4 participants in a university context. Based on these findings, we share insights on designing design fiction interventions for behaviour change by including the narrative and knowledge as a reward for behaviour change and creating a balancing between the individual and the community.
Date of AwardJul 2019
Original languageEnglish
SupervisorSaskia Bakker (Supervisor 1), Bart J. Hengeveld (Supervisor 2), Lewis Just (External coach) & Koert van Mensvoort (Supervisor 2)

Keywords

  • design fiction
  • behaviour change
  • sustainable behaviour

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