Abstract This paper presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored through the development of a prototype interactive playground that has been implemented and evaluated.
|Title of host publication||Entertaining the Whole World|
|Editors||A.D. Cheok, A. Nijholt, E. Romao|
|Number of pages||22|
|Publication status||Published - 2014|