Abstract
Abstract This paper presents a novel method for interactive playground design,
based on traditional children’s play. This method combines the rich interaction possibilities
of computer games with the physical and open-ended aspects of traditional
children’s games. The method is explored through the development of a prototype
interactive playground that has been implemented and evaluated.
Original language | English |
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Title of host publication | Entertaining the Whole World |
Editors | A.D. Cheok, A. Nijholt, E. Romao |
Publisher | Springer |
Number of pages | 22 |
ISBN (Print) | 978-1-4471-6445-6 |
Publication status | Published - 2014 |