Wobble: shaping unobtrusive reminders for prospective memories in the home context

J.E. Zekveld, S. Bakker, A.F. Zijlema, E.A.W.H. van den Hoven

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

4 Citations (Scopus)
78 Downloads (Pure)

Abstract

Reminders are designed to support remembering actions or intentions to be performed later in time. Most technologies that have a reminding functionality do so by asking attention (e.g., by using auditory alerts or vibration patterns) from users at a certain point in time or location. Because of their obtrusive nature, the reminders of many (digital) prospective memory aids we use on a daily basis are hard to ignore, regardless of our ability and motivation to perform the reminded action or intention. In this paper, we present Wobble: an interactive cone-shaped artefact for reminding in the home environment. Wobble was designed to investigate peripheral reminders. Our results imply that wobble is best suitable for reminding intentions that do not require direct action but can be carried out over a period of time, which is a type of reminding currently not met by most electronic memory aids.
Original languageEnglish
Title of host publicationTEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages31-35
Number of pages5
ISBN (Electronic)9781450346764
ISBN (Print)978-1-4503-4676-4
DOIs
Publication statusPublished - 20 Mar 2017
Event11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017) - Keio University, Yokohama, Japan
Duration: 20 Mar 201723 Mar 2017
Conference number: 11
https://tei.acm.org/2017/

Conference

Conference11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017)
Abbreviated titleTEI 2017
Country/TerritoryJapan
CityYokohama
Period20/03/1723/03/17
Internet address

Keywords

  • Prospective Memory
  • Future Intention
  • Tangible Interaction
  • Persuasive Technology
  • Research Through Design
  • Peripheral Reminding
  • Multi-modal Interaction

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