Where everybody knows your game: the appeal and function of game cafes in Western Europe

B.J. Gajadhar, Y.A.W. Kort, de, W.A. IJsselsteijn, K. Poels

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

9 Citations (Scopus)
154 Downloads (Pure)

Abstract

Game cafés are popping up in cities across Western Europe and are rapidly becoming popular places in the tangible world of the gamer. Compared to studies focused on Asia, motivations and activities of Western European visitors of game cafés are relatively unclear and not discussed in academic literature. Since understanding these motivations would contribute to explanations of why and how people play games, focus groups and contextual inquiries were organized with visitors of Dutch game cafés. The findings indicate that- similar to Asia - Western European game cafés can be seen as third places, a home base separate from home and work or school. Moreover, this research identifies why a game café and a virtual game world can both be regarded as a third place.
Original languageEnglish
Title of host publicationInternational Conference on Advances in Computer Entertainment Technology, October 29-31, 2009, Athens
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages28-35
ISBN (Print)978-1-60558-864-3
Publication statusPublished - 2009
Eventconference; ACE '09; 2009-10-29; 2009-10-31 -
Duration: 29 Oct 200931 Oct 2009

Conference

Conferenceconference; ACE '09; 2009-10-29; 2009-10-31
Period29/10/0931/10/09
OtherACE '09

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Cite this

Gajadhar, B. J., Kort, de, Y. A. W., IJsselsteijn, W. A., & Poels, K. (2009). Where everybody knows your game: the appeal and function of game cafes in Western Europe. In International Conference on Advances in Computer Entertainment Technology, October 29-31, 2009, Athens (pp. 28-35). New York: Association for Computing Machinery, Inc.
Gajadhar, B.J. ; Kort, de, Y.A.W. ; IJsselsteijn, W.A. ; Poels, K. / Where everybody knows your game: the appeal and function of game cafes in Western Europe. International Conference on Advances in Computer Entertainment Technology, October 29-31, 2009, Athens. New York : Association for Computing Machinery, Inc, 2009. pp. 28-35
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Gajadhar, BJ, Kort, de, YAW, IJsselsteijn, WA & Poels, K 2009, Where everybody knows your game: the appeal and function of game cafes in Western Europe. in International Conference on Advances in Computer Entertainment Technology, October 29-31, 2009, Athens. Association for Computing Machinery, Inc, New York, pp. 28-35, conference; ACE '09; 2009-10-29; 2009-10-31, 29/10/09.

Where everybody knows your game: the appeal and function of game cafes in Western Europe. / Gajadhar, B.J.; Kort, de, Y.A.W.; IJsselsteijn, W.A.; Poels, K.

International Conference on Advances in Computer Entertainment Technology, October 29-31, 2009, Athens. New York : Association for Computing Machinery, Inc, 2009. p. 28-35.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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AB - Game cafés are popping up in cities across Western Europe and are rapidly becoming popular places in the tangible world of the gamer. Compared to studies focused on Asia, motivations and activities of Western European visitors of game cafés are relatively unclear and not discussed in academic literature. Since understanding these motivations would contribute to explanations of why and how people play games, focus groups and contextual inquiries were organized with visitors of Dutch game cafés. The findings indicate that- similar to Asia - Western European game cafés can be seen as third places, a home base separate from home and work or school. Moreover, this research identifies why a game café and a virtual game world can both be regarded as a third place.

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Gajadhar BJ, Kort, de YAW, IJsselsteijn WA, Poels K. Where everybody knows your game: the appeal and function of game cafes in Western Europe. In International Conference on Advances in Computer Entertainment Technology, October 29-31, 2009, Athens. New York: Association for Computing Machinery, Inc. 2009. p. 28-35