Abstract
With the rise of competitive online gaming and esports, players' ability to review, refect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifcally informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations.We focused on three genres that enjoy great popularity within the competitive gaming scene. Our results provide useful guideposts on which data to focus on by ofering an overview of the relevance of diferent in-game metrics across genres. Lastly, we outline high-level implications for the design of post-play visualizations.
Original language | English |
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Title of host publication | CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Making Waves, Combining Strengths |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450380966 |
DOIs | |
Publication status | Published - 6 May 2021 |
Event | 2021 CHI Conference on Human Factors in Computing Systems, CHI 2021 - Virtual, Online, Yokohama, Japan Duration: 8 May 2021 → 13 May 2021 https://chi2021.acm.org/ |
Conference
Conference | 2021 CHI Conference on Human Factors in Computing Systems, CHI 2021 |
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Abbreviated title | CHI 2021 |
Country/Territory | Japan |
City | Yokohama |
Period | 8/05/21 → 13/05/21 |
Other | "Making Waves, Combining Strengths" |
Internet address |
Bibliographical note
Publisher Copyright:© 2021 ACM.
Keywords
- Gameplay visualization
- Games
- Information needs
- Players