What Players Want - Information needs of players on post-game visualizations

Gunter Wallner, Marnix Van Wijland, Regina Bernhaupt, Simone Kriglstein

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

22 Citations (Scopus)

Abstract

With the rise of competitive online gaming and esports, players' ability to review, refect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifcally informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations.We focused on three genres that enjoy great popularity within the competitive gaming scene. Our results provide useful guideposts on which data to focus on by ofering an overview of the relevance of diferent in-game metrics across genres. Lastly, we outline high-level implications for the design of post-play visualizations.

Original languageEnglish
Title of host publicationCHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationMaking Waves, Combining Strengths
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450380966
DOIs
Publication statusPublished - 6 May 2021
Event2021 CHI Conference on Human Factors in Computing Systems, CHI 2021 - Virtual, Online, Yokohama, Japan
Duration: 8 May 202113 May 2021
https://chi2021.acm.org/

Conference

Conference2021 CHI Conference on Human Factors in Computing Systems, CHI 2021
Abbreviated titleCHI 2021
Country/TerritoryJapan
CityYokohama
Period8/05/2113/05/21
Other"Making Waves, Combining Strengths"
Internet address

Bibliographical note

Publisher Copyright:
© 2021 ACM.

Keywords

  • Gameplay visualization
  • Games
  • Information needs
  • Players

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