What moves players? visual data exploration of Twitter and gameplay data

Christian Drescher, Günter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

12 Citations (Scopus)
89 Downloads (Pure)

Abstract

In recent years, microblogging platforms have not only become an important communication channel for the game industry to generate and uphold audience interest but also a rich resource for gauging player opinion. In this paper we use data gathered from Twitter to examine which topics matter to players and to identify influential members of a game's community. By triangulating in-game data with Twitter activity we explore how tweets can provide contextual information for understanding fluctuations in in-game activity. To facilitate analysis of the data we introduce a visual data exploration tool and use it to analyze tweets related to the game Destiny. In total, we collected over one million tweets from about 250,000 users over a 14-month period and gameplay data from roughly 3,500 players over a six-month period.

Original languageEnglish
Title of host publicationCHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationEngage with CHI
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Number of pages13
ISBN (Electronic)978-1-4503-5620-6
DOIs
Publication statusPublished - 20 Apr 2018
Externally publishedYes
Event2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 - Montreal, Canada, Montreal, Canada
Duration: 21 Apr 201826 Apr 2018
Conference number: 36
http://chi2018.acm.org

Conference

Conference2018 CHI Conference on Human Factors in Computing Systems, CHI 2018
Abbreviated titleCHI 2018
Country/TerritoryCanada
CityMontreal
Period21/04/1826/04/18
Internet address

Keywords

  • Destiny
  • Gameplay data
  • Online community
  • Twitter

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