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Waving real hand gestures recorded by wearable motion sensors to a virtual car and driver in a mixed-reality parking game

  • D. Bannach
  • , O.D. Amft
  • , K.S. Kunze
  • , E.A. Heinz
  • , G. Tröster
  • , P. Lukowicz

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Abstract

We envision to add context awareness and ambient intelligence to edutainment and computer gaming applications in general. This requires mixed-reality setups and ever-higher levels of immersive human-computer interaction. Here, we focus on the automatic recognition of natural human hand gestures recorded by inexpensive, wearable motion sensors. To study the feasibility of our approach, we chose an educational parking game with 3-D graphics that employs motion sensors and hand gestures as its sole game controls. Our implementation prototype is based on Java-3D for the graphics display and on our own CRN Toolbox for sensor integration. It shows very promising results in practice regarding game appeal, player satisfaction, extensibility, ease of interfacing to the sensors, and - last but not least - sufficient accuracy of the real-time gesture recognition to allow for smooth game control. An initial quantitative performance evaluation confirms these notions and provides further support for our setup. © 2007 IEEE.
Original languageEnglish
Title of host publicationProceedings 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, 1 April 2007 through 5 April 2007, Honolulu, HI
Place of PublicationPiscataway
PublisherInstitute of Electrical and Electronics Engineers
Pages32-39
ISBN (Print)1-4244-0709-5
DOIs
Publication statusPublished - 2007

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