Abstract
People visiting theme parks intend to have a day of fun. Yet a
larger part of the time is spent queuing for rides rather than in
the actual rides, which does not contribute to the intended fun
experience. Current efforts therefore either make the queue as
bearable as possible or try to get rid of it altogether.
In this paper we propose a vision in which we see the queue as
an opportunity to become part of the fun experience of visiting
a theme park. To realize this vision, we propose the use of interactive
gaming platforms interwoven in queue, on which people
in line can play a game that is based on several psychological
principles to shorten the perceived waiting time. We present a
design-case; ‘the Dream Chamber’ as an example of our vision.
Evaluations of this system indicate potential for this class of
systems and our proposed vision
Original language | English |
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Title of host publication | Flirting with the future : prototyped visions by the next generation : proceedings of the fifth Student Interaction Design Research Conference - SIDeR '09 |
Editors | I.H.C. Wouters, F.P.F. Kimman, R. Tieben, S.A.M. Offermans, H.A.H. Nagtzaam |
Place of Publication | Eindhoven |
Publisher | Technische Universiteit Eindhoven |
Pages | 52-55 |
ISBN (Print) | 978-90-386-1761-9 |
Publication status | Published - 2009 |
Event | 5th Student Interaction Design Research Conference (SIDeR '09) - Eindhoven, Netherlands Duration: 15 Apr 2009 → 17 Apr 2009 |
Conference
Conference | 5th Student Interaction Design Research Conference (SIDeR '09) |
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Abbreviated title | SIDeR '09 |
Country/Territory | Netherlands |
City | Eindhoven |
Period | 15/04/09 → 17/04/09 |
Other |