Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players

Martin Johannes Dechant, Max Valentin Birk, Kathrin Gerling

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

The games research community strongly focuses on games as a medium that benefits players, and predominantly views negative effects through the lens of permanent vulnerability. In this paper, we argue that this is a narrow perspective which no longer aligns with how policy makers and other fields view the construct, and limits our research community in how we understand the potential harms of play: First, We deconstruct vulnerability and question who is vulnerable in which context, and then we explore the relationship between vulnerability, game design, and mundane types of harm. We conclude with challenges and opportunities for our community.

Original languageEnglish
Title of host publicationCHI PLAY Companion '23
Subtitle of host publicationCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
EditorsJim Wallace, Jennifer R. Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead
PublisherAssociation for Computing Machinery, Inc
Pages225-227
Number of pages3
ISBN (Electronic)979-8-4007-0029-3
DOIs
Publication statusPublished - 6 Oct 2023
Event10th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2023 - Hybrid, Stratford, Canada
Duration: 10 Oct 202313 Oct 2023

Conference

Conference10th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2023
Country/TerritoryCanada
CityHybrid, Stratford
Period10/10/2313/10/23

Keywords

  • digital games
  • game design
  • harm
  • vulnerability

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