Visualizations for retrospective analysis of battles in team-based combat games: a user study

Guenter Wallner, Simone Kriglstein

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

31 Citations (Scopus)
1 Downloads (Pure)

Abstract

Team-based combat games rank among the most popular genres of online games. Their competitive and skill-based gameplay requires players to develop new and constantly refine existing skills in order to succeed and stay ahead of the game. Players of such games are thus showing increased interest in training visualizations which allow them to review their own gameplay, to learn from others, and assist them in building their skills. This research contributes to the emerging area of player-centric visualization by evaluating three different types of visualizations geared toward retrospective analysis of team battles. For that purpose an online survey was developed and disseminated to the player community. Our results, based on 41 responses, provide insights into how the assessed training visualizations score in terms of informational content and design, player preference, how correctly the visualizations can be interpreted, and how suitable they are for different analysis purposes.

Original languageEnglish
Title of host publicationCHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages22-32
Number of pages11
ISBN (Electronic)978-1-4503-4456-2
DOIs
Publication statusPublished - 16 Oct 2016
Externally publishedYes
Event3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016 - Austin, United States
Duration: 16 Oct 201619 Oct 2016
Conference number: 3
https://chiplay.acm.org/2016

Conference

Conference3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016
Abbreviated titleCHI PLAY 2016
Country/TerritoryUnited States
CityAustin
Period16/10/1619/10/16
Internet address

Keywords

  • Gameplay analysis
  • Information visualization
  • Player-centric visualization
  • Team-based games
  • User study

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