Visualisation of semantic architectural information within a game engine environment

Pieter Pauwels, Ronald De Meyer, Jan Van Campenhout

Research output: Contribution to conferencePaperAcademic

Abstract

Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualisation technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualisation for architectural design and construction.
Original languageEnglish
Pages219-228
Number of pages10
Publication statusPublished - 2010
Externally publishedYes
Event10th International conference on Construction Applications of Virtual Reality - Sendai, Japan
Duration: 4 Nov 20105 Nov 2010
Conference number: 10

Conference

Conference10th International conference on Construction Applications of Virtual Reality
Abbreviated titleCONVR
CountryJapan
CitySendai
Period4/11/105/11/10

Fingerprint

Visualization
Semantics
Engines
Semantic Web
Architectural design
Information management

Bibliographical note

ugent:id 942253 ugent:classification C1

Keywords

  • construction industry
  • game engines
  • BIM
  • semantic web
  • visualisation
  • virtual environments
  • 3D
  • information

Cite this

Pauwels, P., De Meyer, R., & Van Campenhout, J. (2010). Visualisation of semantic architectural information within a game engine environment. 219-228. Paper presented at 10th International conference on Construction Applications of Virtual Reality, Sendai, Japan.
Pauwels, Pieter ; De Meyer, Ronald ; Van Campenhout, Jan. / Visualisation of semantic architectural information within a game engine environment. Paper presented at 10th International conference on Construction Applications of Virtual Reality, Sendai, Japan.10 p.
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Pauwels, P, De Meyer, R & Van Campenhout, J 2010, 'Visualisation of semantic architectural information within a game engine environment' Paper presented at 10th International conference on Construction Applications of Virtual Reality, Sendai, Japan, 4/11/10 - 5/11/10, pp. 219-228.

Visualisation of semantic architectural information within a game engine environment. / Pauwels, Pieter; De Meyer, Ronald; Van Campenhout, Jan.

2010. 219-228 Paper presented at 10th International conference on Construction Applications of Virtual Reality, Sendai, Japan.

Research output: Contribution to conferencePaperAcademic

TY - CONF

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AU - De Meyer, Ronald

AU - Van Campenhout, Jan

N1 - ugent:id 942253 ugent:classification C1

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N2 - Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualisation technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualisation for architectural design and construction.

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Pauwels P, De Meyer R, Van Campenhout J. Visualisation of semantic architectural information within a game engine environment. 2010. Paper presented at 10th International conference on Construction Applications of Virtual Reality, Sendai, Japan.