Visual literacy in HCI

K. Overton, O. Sosa-Tzec, N. Smith, E. Blevis, William Odom, S. Hauser, R.L. Wakkary

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review


    The goal of this workshop is to develop ideas about and expand a research agenda for visual literacy in HCI. By visual literacy, we mean the competency (i) to understand visual materials, (ii) to create visuals materials, and (iii) to think visually [2]. There are three primary motivations for this workshop on visual literacy in HCI, namely (i) to engage HCI researchers in the transformative dimensions of visual literacy with respect to modern digital technology (ii) to assess the relevance and pervasive nature of visual artifacts in and as a consequence of HCI design, and (iii) to promote visual literacy as a first-class competency in HCI research and practice. This workshop will consist of paper and visual material presentations, critique, and structured discussion sessions. The overall goal is to detail a viable research agenda that investigates the persistent and emerging dimensions of visual literacy in HCI.
    Original languageEnglish
    Title of host publicationCHI 2016 Workshops on Interaction Design Artifacts and Visual Literacy in HCI
    PublisherAssociation for Computing Machinery, Inc
    Number of pages4
    Publication statusPublished - 2016
    Event34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016 - San Jose, United States
    Duration: 7 May 201612 May 2016
    Conference number: 34


    Conference34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016
    Abbreviated titleCHI 2016
    Country/TerritoryUnited States
    CitySan Jose
    Internet address


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