Abstract
This paper addresses the debate regarding the respective merits of high and low fidelity prototypes, in the domain of video prototyping. Video prototyping is a popular tool for interface designers. Despite this, there is practically no research reported to date examining the fidelity of the design representation that the video prototype should manifest. We report a case study where the same design concept was rendered on video in two formats with differing degree of visual fidelity: animated paper cut-outs (low visual fidelity) versus a video with real actors, edited to simulate computer output (high visual fidelity). A two-pronged comparative evaluation was carried out: a between-subjects questionnaire survey, consisting of AttrakDiff, open-ended questions completed by 99 participants, and semi-structured qualitative interviews with 9 participants. The results did not reveal any differences regarding the amount or quality of feedback one should expect from a low or a high fidelity video. These results lead us to suggest that the paper cut out animation is a valid prototype that should be explored more by interaction designers for obtaining early user feedback at low cost.
Original language | English |
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Title of host publication | Proceedings of the 25th BCS Conference on human-computerinteraction |
Subtitle of host publication | BCS-HCI 2011 |
Publisher | British Computer Society (BCS) |
Pages | 139-144 |
Publication status | Published - 2011 |
Event | BCS-HCI Conference, 4-8 July 2011, Newcastle upon Tyne, UK - Newcastle upon Tyne, United Kingdom Duration: 4 Jul 2011 → 8 Jul 2011 |
Conference
Conference | BCS-HCI Conference, 4-8 July 2011, Newcastle upon Tyne, UK |
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Country/Territory | United Kingdom |
City | Newcastle upon Tyne |
Period | 4/07/11 → 8/07/11 |