Using video for early interaction design

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    Abstract

    This chapter discusses how to use video for prototyping interactivity during early phases of design. Advantages and limitations of video prototyping are discussed and related to other ways of representing early design concepts. The chapter traces the introduction and development of this method in the field of human computer interaction (HCI), moving on to discuss how video can help involve stakeholders in the design process and especially users. A range of techniques, methodological choices, and practical advice for future video prototype creators are discussed, and illustrated with examples
    Original languageEnglish
    Title of host publicationCollaboration in creative design
    Subtitle of host publicationpart III
    EditorsP. Markopoulos, J.-B. Martens, J. Malins, K. Coninx, A. Liapis
    PublisherSpringer
    Pages271-293
    ISBN (Electronic)978-3-319-29155-0
    ISBN (Print)978-3-319-29153-6
    DOIs
    Publication statusPublished - 2016

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