Using game engines in mixed reality installations

M. Nakevska, E.C. Vos, Alex Juarez, J. Hu, G.R. Langereis, G.W.M. Rauterberg

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

4 Citations (Scopus)
1 Downloads (Pure)

Abstract

In a mixed reality installation, a variety of technologies is integrated such as virtual reality, augmented reality, and animated virtual agents and robotic agents. One of the main challenges is how to design and implement a mixed reality installation that integrates a heterogeneous array of sensors and actuators, immersive interactive environments into aware system that will engage the user, providing a meaningful experience. In this paper we address the problems of building a CAVE environment in mixed reality installations, and share our experience in using a game engine as the driver for the CAVE, and in interfacing the game engine with sensors, actuators and input devices.
Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2011 : 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings
EditorsJ. Anacleto, S. Fels, N. Graham, xx et al.
Place of PublicationBerlin
PublisherSpringer
Pages456-459
ISBN (Print)978-3-642-24500-8
DOIs
Publication statusPublished - 2011
Event10th International Conference Entertainment Computing , ICEC 2011 -
Duration: 5 Oct 20118 Oct 2011

Publication series

NameLecture Notes in Computer Science
Volume6972
ISSN (Print)0302-9743

Conference

Conference10th International Conference Entertainment Computing , ICEC 2011
Abbreviated titleICEC 2011
Period5/10/118/10/11
OtherEntertainment Computing - ICEC 2011

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