@inproceedings{da650aabafe04435a182dbd562a03df5,
title = "Using game engines in mixed reality installations",
abstract = "In a mixed reality installation, a variety of technologies is integrated such as virtual reality, augmented reality, and animated virtual agents and robotic agents. One of the main challenges is how to design and implement a mixed reality installation that integrates a heterogeneous array of sensors and actuators, immersive interactive environments into aware system that will engage the user, providing a meaningful experience. In this paper we address the problems of building a CAVE environment in mixed reality installations, and share our experience in using a game engine as the driver for the CAVE, and in interfacing the game engine with sensors, actuators and input devices.",
author = "M. Nakevska and E.C. Vos and Alex Juarez and J. Hu and G.R. Langereis and G.W.M. Rauterberg",
year = "2011",
doi = "10.1007/978-3-642-24500-8_65",
language = "English",
isbn = "978-3-642-24500-8",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "456--459",
editor = "J. Anacleto and S. Fels and N. Graham and {et al.}, xx",
booktitle = "Entertainment Computing - ICEC 2011 : 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings",
note = "10th International Conference Entertainment Computing , ICEC 2011, ICEC 2011 ; Conference date: 05-10-2011 Through 08-10-2011",
}