Abstract
This paper describes the application of game elements to improve environmentally responsible behaviour in domestic energy consumption. A product that implements game elements was designed for families with children. The product is based on a larger project called SOFIA, which aims to connect the physical world to the information world through smart objects. SOFIA is the enabling factor of the functionality descibed in this paper. An short evaluation was done on the relevance of applying game elements to improve environmentally responsible behaviour. The evaluation showed that the design had a positive effect on raising the awareness of children about their ERB .
| Original language | English |
|---|---|
| Title of host publication | Proceedings of IADIS Game and Entertainment Technologies 2011 (GET 2011), 22-24 July 2011, Rome, Italy |
| Publication status | Published - 2011 |
| Event | 2011 IADIS Game and Entertainment Technologies 2011 (GET 2011) - Rome, Italy Duration: 20 Jul 2011 → 26 Jul 2011 |
Conference
| Conference | 2011 IADIS Game and Entertainment Technologies 2011 (GET 2011) |
|---|---|
| Abbreviated title | GET 2011 |
| Country/Territory | Italy |
| City | Rome |
| Period | 20/07/11 → 26/07/11 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 7 Affordable and Clean Energy
Fingerprint
Dive into the research topics of 'Using game elements to motivate environmentally responsible behaviour'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver