Using game elements to motivate environmentally responsible behaviour

W. Willemsen, J. Hu, G. Niezen, B.J.J. Vlist, van der

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

This paper describes the application of game elements to improve environmentally responsible behaviour in domestic energy consumption. A product that implements game elements was designed for families with children. The product is based on a larger project called SOFIA, which aims to connect the physical world to the information world through smart objects. SOFIA is the enabling factor of the functionality descibed in this paper. An short evaluation was done on the relevance of applying game elements to improve environmentally responsible behaviour. The evaluation showed that the design had a positive effect on raising the awareness of children about their ERB .
Original languageEnglish
Title of host publicationProceedings of IADIS Game and Entertainment Technologies 2011 (GET 2011), 22-24 July 2011, Rome, Italy
Publication statusPublished - 2011
Event2011 IADIS Game and Entertainment Technologies 2011 (GET 2011) - Rome, Italy
Duration: 20 Jul 201126 Jul 2011

Conference

Conference2011 IADIS Game and Entertainment Technologies 2011 (GET 2011)
Abbreviated titleGET 2011
Country/TerritoryItaly
CityRome
Period20/07/1126/07/11

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