Using game elements to motivate environmentally reponsible behaviour

  • Willem Willemsen
  • , Jun Hu
  • , Gerrit Niezen
  • , Bram van der Vlist

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

This paper describes the application of game elements in improving environmentally responsible behaviour in domestic energy consumption. A product that implements game elements was designed for families with children. The product is based on a EU founded project called SOFIA that aims to connect the physical world to the information world through smart objects. A short evaluation was done on the relevance of applying game elements to improve environmentally responsible behaviour. The evaluation showed that the design had a positive effect on raising the awareness of children about their ERB.

Original languageEnglish
Title of host publicationProceedings of the IADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011
Pages141-144
Number of pages4
Publication statusPublished - 1 Dec 2011
EventIADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011 - Rome, Italy
Duration: 22 Jul 201124 Jul 2011

Conference

ConferenceIADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011
Country/TerritoryItaly
CityRome
Period22/07/1124/07/11

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 7 - Affordable and Clean Energy
    SDG 7 Affordable and Clean Energy

Keywords

  • Environmentally responsible behaviour
  • Game elements
  • Motivation
  • Product design
  • Sustainability

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