Abstract
This paper describes the application of game elements in improving environmentally responsible behaviour in domestic energy consumption. A product that implements game elements was designed for families with children. The product is based on a EU founded project called SOFIA that aims to connect the physical world to the information world through smart objects. A short evaluation was done on the relevance of applying game elements to improve environmentally responsible behaviour. The evaluation showed that the design had a positive effect on raising the awareness of children about their ERB.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the IADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011 |
| Pages | 141-144 |
| Number of pages | 4 |
| Publication status | Published - 1 Dec 2011 |
| Event | IADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011 - Rome, Italy Duration: 22 Jul 2011 → 24 Jul 2011 |
Conference
| Conference | IADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011 |
|---|---|
| Country/Territory | Italy |
| City | Rome |
| Period | 22/07/11 → 24/07/11 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 7 Affordable and Clean Energy
Keywords
- Environmentally responsible behaviour
- Game elements
- Motivation
- Product design
- Sustainability
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