TY - GEN
T1 - User experience of gesture based interfaces
T2 - 9th International Gesture Workshop, GW 2011
AU - van Beurden, Maurice H.P.H.
AU - IJsselsteijn, Wijnand A.
AU - de Kort, Yvonne A.W.
PY - 2012/11/5
Y1 - 2012/11/5
N2 - Studies into gestural interfaces - and interfaces in general - typically focus on pragmatic or usability aspects (e.g., ease of use, learnability). Yet the merits of gesture-based interaction likely go beyond the purely pragmatic and impact a broader class of experiences, involving also qualities such as enjoyment, stimulation, and identification. The current study compared gesture-based interaction with device-based interaction, in terms of both their pragmatic and hedonic qualities. Two experiments were performed, one in a near-field context (mouse vs. gestures), and one in a far-field context (Wii vs. gestures). Results show that, whereas device-based interfaces generally scored higher on perceived performance, and the mouse scored higher on pragmatic quality, embodied interfaces (gesture-based interfaces, but also the Wii) scored higher in terms of hedonic quality and fun. A broader perspective on evaluating embodied interaction technologies can inform the design of such technologies and allow designers to tailor them to the appropriate application.
AB - Studies into gestural interfaces - and interfaces in general - typically focus on pragmatic or usability aspects (e.g., ease of use, learnability). Yet the merits of gesture-based interaction likely go beyond the purely pragmatic and impact a broader class of experiences, involving also qualities such as enjoyment, stimulation, and identification. The current study compared gesture-based interaction with device-based interaction, in terms of both their pragmatic and hedonic qualities. Two experiments were performed, one in a near-field context (mouse vs. gestures), and one in a far-field context (Wii vs. gestures). Results show that, whereas device-based interfaces generally scored higher on perceived performance, and the mouse scored higher on pragmatic quality, embodied interfaces (gesture-based interfaces, but also the Wii) scored higher in terms of hedonic quality and fun. A broader perspective on evaluating embodied interaction technologies can inform the design of such technologies and allow designers to tailor them to the appropriate application.
KW - embodied interaction
KW - gesture-based interaction
KW - hedonic quality
KW - Interaction technologies
KW - pragmatic quality
KW - user experience
KW - user interfaces
UR - http://www.scopus.com/inward/record.url?scp=84868133281&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-34182-3_4
DO - 10.1007/978-3-642-34182-3_4
M3 - Conference contribution
AN - SCOPUS:84868133281
SN - 978-3-642-34181-6
T3 - Lecture Notes in Computer Science (LNCS)
SP - 36
EP - 47
BT - Gesture and Sign Language in Human-Computer Interaction and Embodied Communication
A2 - Efthimiou, E.
A2 - Kouroupetroglou, G.
A2 - Stavroula-Evita, Fotinea
PB - Springer
CY - Berlin
Y2 - 25 May 2011 through 27 May 2011
ER -