User centered design of gesture-based interaction technology

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Abstract

This paper discusses the user-centered design process of developing a gesture-based interaction technology aimed at interacting with three-dimensional displays at short working distances (e.g., at arm’s length). First, we explored the range and variability of gestures that come natural for users when interacting with 3D displays. The next section describes the challenges encountered when implementing the preferred gestures into the gesture tracking technology. In the final section the gesture tracker is evaluated and compared against the currently dominant interaction paradigm – the computer mouse. Results of the evaluation are used for the design of future prototypes of the technology.
Original languageEnglish
Title of host publicationProceedings of the 2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), May 16-18, 2011 Antalya, Turkey
Place of PublicationPiscataway
PublisherInstitute of Electrical and Electronics Engineers
Pages285-288
Volume1
ISBN (Print)978-1-61284-161-8
DOIs
Publication statusPublished - 2011
Eventconference; 2011 3DTV Conference: The True Vision - Capture, Transmission and display of 3D Video (3DTV-CON); 2011-05-16; 2011-05-18 -
Duration: 16 May 201118 May 2011

Conference

Conferenceconference; 2011 3DTV Conference: The True Vision - Capture, Transmission and display of 3D Video (3DTV-CON); 2011-05-16; 2011-05-18
Period16/05/1118/05/11
Other2011 3DTV Conference: The True Vision - Capture, Transmission and display of 3D Video (3DTV-CON)

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