Abstract
Original language | English |
---|---|
Title of host publication | Proceedings of the 7th international conference on Interaction design and children |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 37-40 |
ISBN (Print) | 978-1-59593-994-4 |
Publication status | Published - 2008 |
Event | conference; IDC 08 : 7th international conference on Interaction Design and Children, June 11-13, 2008 - Chicago, IL, USA - Duration: 11 Jun 2008 → 13 Jun 2008 |
Conference
Conference | conference; IDC 08 : 7th international conference on Interaction Design and Children, June 11-13, 2008 - Chicago, IL, USA |
---|---|
Period | 11/06/08 → 13/06/08 |
Other | IDC 2008 : International conference on Interaction design and children, July 11-13, 2008, Chicago, USA |
Cite this
}
Use of goals and dramatic elements in behavioral training of children with ASD. / Barakova, E.I.; Gillesen, J.C.C.; Feijs, L.M.G.
Proceedings of the 7th international conference on Interaction design and children. New York : Association for Computing Machinery, Inc, 2008. p. 37-40.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review
TY - GEN
T1 - Use of goals and dramatic elements in behavioral training of children with ASD
AU - Barakova, E.I.
AU - Gillesen, J.C.C.
AU - Feijs, L.M.G.
PY - 2008
Y1 - 2008
N2 - We describe the development of a multi-agent platform and adequate games that aim to stimulate social behavior of autistic children. User tests with two games, one with emerging patterns and another with goals and dramatic elements were compared. The results show that most of the children recognized the dramatic elements, which makes us believe that by longer exposure and proper guidance autistic children might be tough social skills. Test results are described quantitatively and qualitatively.
AB - We describe the development of a multi-agent platform and adequate games that aim to stimulate social behavior of autistic children. User tests with two games, one with emerging patterns and another with goals and dramatic elements were compared. The results show that most of the children recognized the dramatic elements, which makes us believe that by longer exposure and proper guidance autistic children might be tough social skills. Test results are described quantitatively and qualitatively.
UR - http://doi.acm.org/10.1145/1463689.1463713
M3 - Conference contribution
SN - 978-1-59593-994-4
SP - 37
EP - 40
BT - Proceedings of the 7th international conference on Interaction design and children
PB - Association for Computing Machinery, Inc
CY - New York
ER -