Abstract
A major challenge in studying player experience is tying together the results of quantitative and qualitative games user research (GUR) data. For example, combining data from players' physiological measures with questionnaire or interview results and in-game movement data into a single report is not straightforward because the underlying data is often in different formats. Visualization techniques can facilitate the understanding of relationships among these data sets. Although various visualization techniques have already been introduced in GUR, most of these techniques only focus on displaying large amounts of data captured directly via telemetry without integrating qualitative or contextual data on players' emotional experience. Hence, here we propose a novel visualization approach to triangulate the above mentioned mixed data sources.
Original language | English |
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Title of host publication | CHI EA 2014 |
Subtitle of host publication | One of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 1363-1368 |
Number of pages | 6 |
ISBN (Print) | 978-1-4503-2474-8 |
DOIs | |
Publication status | Published - 1 Jan 2014 |
Externally published | Yes |
Event | 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014 - Metro Toronto Convention Centre, Toronto, Canada Duration: 26 Apr 2014 → 1 May 2014 Conference number: 32 https://chi2014.acm.org/ |
Conference
Conference | 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014 |
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Abbreviated title | CHI 2014 |
Country/Territory | Canada |
City | Toronto |
Period | 26/04/14 → 1/05/14 |
Other | "One of a CHInd" |
Internet address |
Keywords
- Game analytics
- Games
- Physiological measurements
- Video games user research
- Visualization