Abstract
Curve skeletons are well known for their ability to support part-based segmentation of 3D shapes. In contrast, surface skeletons have been only sparsely used for this task and, to our knowledge, only for voxel representations. We present here a method to use such surface skeletons to segment 3D meshes. For this, we extend a recent surface-skeleton-based method for part-based segmentation of voxel shapes [16] to efficiently handle high-resolution mesh shapes, on the one hand, and to compute part-based, patch-based, and hybrid part-and-patch segmentations, a result we refer to as unified segmentation. Our method can handle high-resolution 3D meshes with low memory and computational costs and produces segmentations that compare favorably with those delivered by other state-of-the-art methods. We demonstrate our method on a wide collection of both natural (articulated) and man-made (faceted) shapes.
| Original language | English |
|---|---|
| Title of host publication | Skeletonization |
| Subtitle of host publication | Theory, Methods and Applications |
| Place of Publication | Amsterdam |
| Publisher | Elsevier |
| Pages | 89-122 |
| Number of pages | 34 |
| ISBN (Electronic) | 9780081012925 |
| ISBN (Print) | 978-0-08-101291-8 |
| DOIs | |
| Publication status | Published - 1 Jan 2017 |
Keywords
- Backprojecting
- Cut-space partitioning
- Hybrid part-and-patch segmentation
- Part-based segmentation
- Patch-based segmentation
- Point-cloud representation
- Shape segmentation
- Surface skeletons
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