Abstract
The role of fun in learning, and specifically in learning to code, is critical but not yet fully understood. Fun is typically measured by post session questionnaires, which are coarse-grained, evaluating activities that sometimes last an hour, a day or longer. Here we examine how fun impacts learning during a coding activity, combining continuous physiological response data from wristbands and facial expressions from facial camera videos, along with self-reported measures (i.e. knowledge test and reported fun). Data were collected from primary school students (N = 53) in a single-occasion, two-hours long coding workshop, with the BBC micro:bits. We found that a) sadness, anger and stress are negatively, and arousal is positively related to students' relative learning gain (RLG), b) experienced fun is positively related to students' RLG and c) RLG and fun are related to certain physiological markers derived from the physiological response data.
| Original language | English |
|---|---|
| Title of host publication | IDC '22 |
| Subtitle of host publication | Proceedings of the 21st Annual ACM Interaction Design and Children Conference |
| Publisher | Association for Computing Machinery, Inc. |
| Pages | 274-287 |
| Number of pages | 14 |
| ISBN (Electronic) | 978-1-4503-9197-9 |
| DOIs | |
| Publication status | Published - 27 Jun 2022 |
| Event | 21st ACM Interaction Design and Children Conference, IDC 2022 - Virtual, Online, Portugal Duration: 27 Jun 2022 → 30 Jun 2022 |
Conference
| Conference | 21st ACM Interaction Design and Children Conference, IDC 2022 |
|---|---|
| Country/Territory | Portugal |
| City | Virtual, Online |
| Period | 27/06/22 → 30/06/22 |
Funding
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement NO 787476. This paper reflects only the authors’ views. The Research Executive Agency (REA) and the European Commission are not responsible for any use that may be made of the information it contains. This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement NO 787476. This paper reflects only the authors' views. The Research Executive Agency (REA) and the European Commission are not responsible for any use that may be made of the information it contains
| Funders | Funder number |
|---|---|
| European Union's Horizon 2020 - Research and Innovation Framework Programme | |
| European Commission | |
| Research Executive Agency | |
| European Union's Horizon 2020 - Research and Innovation Framework Programme | 787476 |
Keywords
- Fun
- FunQ
- Learning
- Multimodal Learning Analytics (MMLA)
- Programming
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