Understanding aural fluency in auditory display design for ambient intelligent environments

Milena Droumeva, Ron Wakkary

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

This paper presents the design and some evaluation results from the auditory display model of an ambient intelligent game named socio-ec(h)o. socio-ec(h)o is played physically by a team of four, and displays information via a responsive environment of light and sound. Based on a study of 56 participants involving both qualitative and preliminary quantitative analysis, we present our findings to date as they relate to the auditory display model, future directions and implications. Based on our design and evaluation experience we begin building a theoretical understanding for the unique requirements of informative sonic displays in ambient intelligent and ubiquitous computing systems. We develop and discuss the emerging research concept of aural fluency in ambient intelligent settings.
Original languageEnglish
Title of host publicationICAD 2008 - 14th International Conference on Auditory Displays
Number of pages7
Publication statusPublished - 2008
Externally publishedYes

Bibliographical note

Best Poster Prize

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