Unconscious emotions in media content

H.-M. Chang, L. Ivonin, G.W.M. Rauterberg

Research output: Chapter in Book/Report/Conference proceedingEntry for encyclopedia/dictionaryAcademicpeer-review

Abstract

Stories and human society are inseparable. Before human history, our ancestors created myths as the oldest form of narratives. Due to the advances of digital media, stories are nowadays communicated in various ways. Yet the structure and the key elements of modern stories still remain the same. This chapter starts with a discussion about the relationship between stories and human society. It is curious that human beings keep being intrigued by stories of similar structures and scenes. A reasonable speculation is that these identical components of stories might induce emotional experiences at an unconscious level. Can emotions be unconscious? While the answer to this question is still open to debate, more and more empirical evidence suggests that humans might have unconscious emotions in certain conditions. In order to provide a holistic theoretical overview focusing on unconscious emotions, a review of contemporary theories, models, and measures of emotion is provided. This review illustrates an integrated overview of research into unconscious emotions and also points out potential challenges and promising approaches that could inform future research on unconscious emotions in media content.
LanguageEnglish
Title of host publicationHandbook of Digital Games and Entertainment Technologies, vol. 2
EditorsR. Nakatsu, M. Rauterberg, P. Ciancarini
Place of PublicationDordrecht
PublisherSpringer
Pages1323-1351
Number of pages29
ISBN (Electronic)978-981-4560-50-4, 978-981-4560-51-1
ISBN (Print)978-981-4560-49-8
DOIs
StatePublished - 2017

Fingerprint

Emotion
Human Being
Speculation
Human History
Ancestors
Digital Media
Model Theory
Empirical Evidence

Cite this

Chang, H-M., Ivonin, L., & Rauterberg, G. W. M. (2017). Unconscious emotions in media content. In R. Nakatsu, M. Rauterberg, & P. Ciancarini (Eds.), Handbook of Digital Games and Entertainment Technologies, vol. 2 (pp. 1323-1351). Dordrecht: Springer. DOI: 10.1007/978-981-4560-52-8_41-1
Chang, H.-M. ; Ivonin, L. ; Rauterberg, G.W.M./ Unconscious emotions in media content. Handbook of Digital Games and Entertainment Technologies, vol. 2. editor / R. Nakatsu ; M. Rauterberg ; P. Ciancarini. Dordrecht : Springer, 2017. pp. 1323-1351
@inbook{6150a06a89e44387864cef5eeec25a55,
title = "Unconscious emotions in media content",
abstract = "Stories and human society are inseparable. Before human history, our ancestors created myths as the oldest form of narratives. Due to the advances of digital media, stories are nowadays communicated in various ways. Yet the structure and the key elements of modern stories still remain the same. This chapter starts with a discussion about the relationship between stories and human society. It is curious that human beings keep being intrigued by stories of similar structures and scenes. A reasonable speculation is that these identical components of stories might induce emotional experiences at an unconscious level. Can emotions be unconscious? While the answer to this question is still open to debate, more and more empirical evidence suggests that humans might have unconscious emotions in certain conditions. In order to provide a holistic theoretical overview focusing on unconscious emotions, a review of contemporary theories, models, and measures of emotion is provided. This review illustrates an integrated overview of research into unconscious emotions and also points out potential challenges and promising approaches that could inform future research on unconscious emotions in media content.",
author = "H.-M. Chang and L. Ivonin and G.W.M. Rauterberg",
year = "2017",
doi = "10.1007/978-981-4560-52-8_41-1",
language = "English",
isbn = "978-981-4560-49-8",
pages = "1323--1351",
editor = "R. Nakatsu and M. Rauterberg and P. Ciancarini",
booktitle = "Handbook of Digital Games and Entertainment Technologies, vol. 2",
publisher = "Springer",
address = "Germany",

}

Chang, H-M, Ivonin, L & Rauterberg, GWM 2017, Unconscious emotions in media content. in R Nakatsu, M Rauterberg & P Ciancarini (eds), Handbook of Digital Games and Entertainment Technologies, vol. 2. Springer, Dordrecht, pp. 1323-1351. DOI: 10.1007/978-981-4560-52-8_41-1

Unconscious emotions in media content. / Chang, H.-M.; Ivonin, L.; Rauterberg, G.W.M.

Handbook of Digital Games and Entertainment Technologies, vol. 2. ed. / R. Nakatsu; M. Rauterberg; P. Ciancarini. Dordrecht : Springer, 2017. p. 1323-1351.

Research output: Chapter in Book/Report/Conference proceedingEntry for encyclopedia/dictionaryAcademicpeer-review

TY - CHAP

T1 - Unconscious emotions in media content

AU - Chang,H.-M.

AU - Ivonin,L.

AU - Rauterberg,G.W.M.

PY - 2017

Y1 - 2017

N2 - Stories and human society are inseparable. Before human history, our ancestors created myths as the oldest form of narratives. Due to the advances of digital media, stories are nowadays communicated in various ways. Yet the structure and the key elements of modern stories still remain the same. This chapter starts with a discussion about the relationship between stories and human society. It is curious that human beings keep being intrigued by stories of similar structures and scenes. A reasonable speculation is that these identical components of stories might induce emotional experiences at an unconscious level. Can emotions be unconscious? While the answer to this question is still open to debate, more and more empirical evidence suggests that humans might have unconscious emotions in certain conditions. In order to provide a holistic theoretical overview focusing on unconscious emotions, a review of contemporary theories, models, and measures of emotion is provided. This review illustrates an integrated overview of research into unconscious emotions and also points out potential challenges and promising approaches that could inform future research on unconscious emotions in media content.

AB - Stories and human society are inseparable. Before human history, our ancestors created myths as the oldest form of narratives. Due to the advances of digital media, stories are nowadays communicated in various ways. Yet the structure and the key elements of modern stories still remain the same. This chapter starts with a discussion about the relationship between stories and human society. It is curious that human beings keep being intrigued by stories of similar structures and scenes. A reasonable speculation is that these identical components of stories might induce emotional experiences at an unconscious level. Can emotions be unconscious? While the answer to this question is still open to debate, more and more empirical evidence suggests that humans might have unconscious emotions in certain conditions. In order to provide a holistic theoretical overview focusing on unconscious emotions, a review of contemporary theories, models, and measures of emotion is provided. This review illustrates an integrated overview of research into unconscious emotions and also points out potential challenges and promising approaches that could inform future research on unconscious emotions in media content.

U2 - 10.1007/978-981-4560-52-8_41-1

DO - 10.1007/978-981-4560-52-8_41-1

M3 - Entry for encyclopedia/dictionary

SN - 978-981-4560-49-8

SP - 1323

EP - 1351

BT - Handbook of Digital Games and Entertainment Technologies, vol. 2

PB - Springer

CY - Dordrecht

ER -

Chang H-M, Ivonin L, Rauterberg GWM. Unconscious emotions in media content. In Nakatsu R, Rauterberg M, Ciancarini P, editors, Handbook of Digital Games and Entertainment Technologies, vol. 2. Dordrecht: Springer. 2017. p. 1323-1351. Available from, DOI: 10.1007/978-981-4560-52-8_41-1