Abstract
Earlier research suggested that mimicry increases liking and trust in other people. Because people respond socially to technology and mimicry leads to increased liking of virtual agents, we expected that a mimicking virtual agent would be liked and trusted more than a non-mimicking one. We investigated this expectation in an automotive setting. We performed an experiment in which participants played an investment game and a route planner game, to measure their behavioral trust in two virtual agents. These agents either mimicked participant’s head movements or not. Liking and trust of these virtual agents were measured with questionnaires. Results suggested that for the investment game, mimicry did not increase liking or trust. For the route planner game however, a mimicking virtual agent was liked and trusted more than a non-mimicking virtual agent. These results suggest that mimicry could be a useful tool to persuade users to trust a virtual agent.
Original language | English |
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Title of host publication | Persuasive technology : 8th International Conference, PERSUASIVE 2013, Sydney, NSW, Australia, April 3-5, 2013. Proceedings |
Editors | S. Berkovsky, J. Freyne |
Place of Publication | Berlin |
Publisher | Springer |
Pages | 234-245 |
ISBN (Print) | 978-3-642-37157-8 |
DOIs | |
Publication status | Published - 2013 |
Event | 8th International Conference on Persuasive Technology (PERSUASIVE 2013) - Sydney, Australia Duration: 3 Apr 2013 → 5 Apr 2013 Conference number: 8 |
Publication series
Name | Lecture Notes in Computer Science |
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Volume | 7822 |
ISSN (Print) | 0302-9743 |
Conference
Conference | 8th International Conference on Persuasive Technology (PERSUASIVE 2013) |
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Abbreviated title | PERSUASIVE 2013 |
Country/Territory | Australia |
City | Sydney |
Period | 3/04/13 → 5/04/13 |