Truesight battle grid - Enhancing the game experience of tabletop role-playing through tangible data visualization

Bas Plijnaer, Daisy O'Neill, Eloisa Kompier, Günter Wallner, Regina Bernhaupt

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Data visualization is often used in computer gaming to provide feedback to players. However, little research has investigated its potential in hybrid physical/digital tabletop games, or for tabletop role-playing games. Building upon the benefits of tangible interfaces we introduce and report on the design of the Truesight Battle Grid, a modular, tangible battle grid for the role-playing game Dungeons & Dragons. Through visualizing game-play possibilities with lights, it aims to provide players with information about the fantasy world without being distracting. We report on a preliminary evaluation with two focus groups - showing that the tool was helpful and is able to contribute to an engaged audience - and reflect on possibilities for future work.

Original languageEnglish
Title of host publicationCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages103-107
Number of pages5
ISBN (Electronic)9781450375870
DOIs
Publication statusPublished - 2 Nov 2020
Event7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada
Duration: 2 Nov 20204 Nov 2020

Conference

Conference7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
CountryCanada
CityVirtual, Online
Period2/11/204/11/20

Keywords

  • Dungeons & dragons
  • Tabletop role-playing games
  • Tangible data visualization

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