Abstract
Data visualization is often used in computer gaming to provide feedback to players. However, little research has investigated its potential in hybrid physical/digital tabletop games, or for tabletop role-playing games. Building upon the benefits of tangible interfaces we introduce and report on the design of the Truesight Battle Grid, a modular, tangible battle grid for the role-playing game Dungeons & Dragons. Through visualizing game-play possibilities with lights, it aims to provide players with information about the fantasy world without being distracting. We report on a preliminary evaluation with two focus groups - showing that the tool was helpful and is able to contribute to an engaged audience - and reflect on possibilities for future work.
Original language | English |
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Title of host publication | CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
Publisher | Association for Computing Machinery, Inc |
Pages | 103-107 |
Number of pages | 5 |
ISBN (Electronic) | 9781450375870 |
DOIs | |
Publication status | Published - 2 Nov 2020 |
Event | 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada Duration: 2 Nov 2020 → 4 Nov 2020 |
Conference
Conference | 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 |
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Country | Canada |
City | Virtual, Online |
Period | 2/11/20 → 4/11/20 |
Keywords
- Dungeons & dragons
- Tabletop role-playing games
- Tangible data visualization