Abstract
We propose a new model of realistic input: k-guardable objects. An object is k-guardable if its boundary can be seen by k guards. We show that k-guardable polygons generalize two previously identified classes of realistic input. Following this, we give two simple algorithms for triangulating k-guardable polygons. One algorithm requires the guards as input while the other does not. Both take linear time assuming that k is constant and both are easily implementable.
| Original language | English |
|---|---|
| Pages (from-to) | 296-306 |
| Journal | Computational Geometry |
| Volume | 47 |
| Issue number | 2, Part C |
| DOIs | |
| Publication status | Published - 2014 |
Fingerprint
Dive into the research topics of 'Triangulating and guarding realistic polygons'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver