@inproceedings{620a0ba543ec435d83e8c4127a8e2971,
title = "Towards designing for competence and engagement in serious games",
abstract = "Through a series of game design experiments evidence was found signifying the importance of feeling competence as a driver for engagement during gameplay. Engagement during gameplay is important both as a motivation to play games, as well as for serious games to improve cognitive interest and thereby the learning efficacy of the game. Consequently, a number of design guidelines are proposed, both on the local and global level of the game, to enhance the feeling of competence and thereby engagement of the game.",
author = "{Spek, van der}, E.D.",
year = "2012",
doi = "10.1007/978-3-642-33687-4_8",
language = "English",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "98--109",
editor = "M. Ma and M. Oliviera and H Duin and K.-D. Thoben",
booktitle = "Proceedings of the Third International Conference on Serious Games Development and Applications, SGDA 2012, September 26-29, 2012, Bremen, Germany",
address = "Germany",
note = "Third International Conference on Serious Games Development and Applications, SGDA 2012 ; Conference date: 26-09-2012 Through 29-09-2012",
}