Towards designing for competence and engagement in serious games

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    Abstract

    Through a series of game design experiments evidence was found signifying the importance of feeling competence as a driver for engagement during gameplay. Engagement during gameplay is important both as a motivation to play games, as well as for serious games to improve cognitive interest and thereby the learning efficacy of the game. Consequently, a number of design guidelines are proposed, both on the local and global level of the game, to enhance the feeling of competence and thereby engagement of the game.
    Original languageEnglish
    Title of host publicationProceedings of the Third International Conference on Serious Games Development and Applications, SGDA 2012, September 26-29, 2012, Bremen, Germany
    EditorsM. Ma, M. Oliviera, H Duin, K.-D. Thoben
    Place of PublicationBerlin
    PublisherSpringer
    Pages98-109
    DOIs
    Publication statusPublished - 2012
    EventThird International Conference on Serious Games Development and Applications, SGDA 2012 - Bremen, Germany
    Duration: 26 Sept 201229 Sept 2012

    Publication series

    NameLecture Notes in Computer Science
    Volume7528
    ISSN (Print)0302-9743

    Conference

    ConferenceThird International Conference on Serious Games Development and Applications, SGDA 2012
    Country/TerritoryGermany
    CityBremen
    Period26/09/1229/09/12

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