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Towards a service-oriented architecture framework for educational serious games

    Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review

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    Abstract

    Producing educational serious games can be costly and time-consuming. The Service-Oriented Architecture (SOA) approach of software development can offer a solution to reduce costs and foment serious games development. In this work, we apply a model called Activity Theory-based Model of Serious Games (ATMSG) for identifying existing relevant components that can be reused for different educational serious games. We apply the derived structure to classify the elements of an existing game and to identify how it can be refactored and expanded following the SOA paradigm.
    Original languageEnglish
    Title of host publication15th IEEE international conference on advanced learning technologies (ICALT2015), 6-9 July 2015, Hualien, Taiwan
    EditorsD.G. Sampson, R. Huang, G.-J. Hwang
    Place of PublicationPiscataway
    PublisherInstitute of Electrical and Electronics Engineers
    Pages147-151
    ISBN (Print)978-1-4673-7333-3
    DOIs
    Publication statusPublished - 2015

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