Towards a framework for metacognition in game-based learning

Eelco Braad, Nick Degens, Wijnand Ijsselsteijn

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)
16 Downloads (Pure)

Abstract

Game-based learning can motivate learners and help them to acquire new knowledge in an active way. However, it is not always clear for learners how to learn effectively and efficiently within game-based learning environments. As metacognition comprises the knowledge and skills that learners employ to plan, monitor, regulate, and evaluate their learning, it plays a key role in improving their learning in general. Thus, if we want learners to become better at learning through game-based learning, we need to investigate how metacognition can be integrated into the design of game-based learning environments. In this paper we introduce a framework that aids designers and researchers to formally specify the design of game-based learning environments encouraging metacognition. With a more formal specification of the metacognitive objectives and the way the training design and game design aims to achieve these goals, we can learn more through analysing and comparing different approaches. The framework consists of design dimensions regarding metacognitive outcomes, metacognitive training, and metacognitive game design. Each design dimension represents two opposing directions for the design of a game-based learning environment that are likely to affect the encouragement of metacognitive awareness within learners. As such, we introduce a formalised method to design, evaluate and compare games addressing metacognition, thus enabling both researchers and designers to create more effective games for learning in the future.

Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on Game Based Learning, ECGBL 2019
EditorsLars Elbaek, Gunver Majgaard, Andrea Valente, Saifuddin Khalid
PublisherDechema e.V.
Pages101-109
Number of pages9
ISBN (Electronic)9781912764389
DOIs
Publication statusPublished - 1 Jan 2019
Event13th International Conference on Game Based Learning, (ECGBL 2019) - Odense, Denmark
Duration: 3 Oct 20194 Oct 2019

Conference

Conference13th International Conference on Game Based Learning, (ECGBL 2019)
Abbreviated titleECGBL2019
CountryDenmark
CityOdense
Period3/10/194/10/19

Keywords

  • Design-based research
  • Game-based learning
  • Games for learning
  • Metacognition

Fingerprint Dive into the research topics of 'Towards a framework for metacognition in game-based learning'. Together they form a unique fingerprint.

Cite this