Towards a Community-Based Ranking System of Overwatch Players.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Competitive games usually feature some sort of ranking system to rank players or teams based on their performance. As such these ranking systems allow to draw comparisons across players. In many cases, however, the details of the ranking system are not made transparent to the player community. On the other hand, the community may have a different opinion on which factors should more or less influence a player’s or team’s rank. In this paper, we report on our first steps towards a community-based ranking system for the professional Overwatch scene built upon results of a survey conducted among the game’s community. Further, we reflect on challenges and discuss possibilities for future work.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Proceedings
EditorsBarbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Rod McCall
Pages309-319
Number of pages11
DOIs
Publication statusPublished - 2022

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13477 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Bibliographical note

DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.

Keywords

  • Community
  • Competitive gaming
  • Esports
  • Player rankings

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