Abstract
Gamified mHealth applications are increasingly used to promote healthy behavior change, yet low participant engagement remains a challenge. Personalized content has shown promise in increasing engagement, however, creating personalized content is a time-consuming task. Generative Artificial Intelligence models, particularly Large Language Models, offer a potential solution with their ability to quickly generate relevant content. In this study, we aim to evaluate the impact of LLM-generated content on participant engagement in health interventions using gamified mHealth applications. A total of 73 students and staff members of a university participated in a health intervention and were assigned into groups receiving either LLM-generated goals or predetermined goals. Engagement and perceived intrinsic motivation were measured and compared between the two groups. The results show no significant difference in engagement or perceived intrinsic motivation between participants receiving LLM-generated goals and those receiving predetermined goals. LLM-generated goals did not significantly negatively impact participant engagement and could therefore possibly offer a time-efficient approach to scalable content generation for mHealth applications.
Original language | English |
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Title of host publication | Entertainment Computing – ICEC 2024 - 23rd IFIP TC 14 International Conference, ICEC 2024, Proceedings |
Editors | Pablo Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Luis Cuevas Rodriguez, Esteban Walter Gonzalez Clua |
Publisher | Springer |
Pages | 94-107 |
Number of pages | 14 |
ISBN (Electronic) | 978-3-031-74353-5 |
ISBN (Print) | 9783031743528 |
DOIs | |
Publication status | Published - 2025 |
Event | 23rd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2024 - Manaus, Brazil Duration: 30 Sept 2024 → 3 Oct 2024 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 15192 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 23rd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2024 |
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Country/Territory | Brazil |
City | Manaus |
Period | 30/09/24 → 3/10/24 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
Keywords
- gamification
- goal generation
- goal setting
- goals
- health intervention
- llm
- mHealth
- procedural content generation
- large language models