Time travel, a method for playful future-oriented user research.

Rianne Valkenburg, T. Rooden, P. Eg

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

This article describes the development of a user research method called ‘Time Travel’. The aim of the method is to inform and inspire designers with imagined futures by consumers. The method should give answers to the following question: How do consumers imagine technological and social developments to have an impact on their personal lives (in a certain domain)? An engaging game concept was developed in a research through design process: generative activities alternated with evaluating mini-experiments. The metaphor of time traveling shaped the design vision by presenting elements such as the suitcase (anchoring the imaginations in the here and now), and fuel (informing players about technological and social developments). The ‘final’ version showed opportunities to indeed transport consumers to possible futures. Further development of the method needs to focus on having players actually integrate the information on future developments (the fuel) with their personal contexts. This might be achieved by using the strengths of the game in individual interview sessions with consumers.
Original languageEnglish
Title of host publicationProceedings Nordic Design Research Conference "making design matter"
Number of pages5
Publication statusPublished - 2011
Externally publishedYes
Event1st Nordic Design Research Conference (Nordes 2011) - Helsinki, Finland
Duration: 29 May 201131 May 2011
http://www.nordes.org

Conference

Conference1st Nordic Design Research Conference (Nordes 2011)
Abbreviated titleNordes2011
Country/TerritoryFinland
CityHelsinki
Period29/05/1131/05/11
Internet address

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