Abstract
Stereo displays suffer from crosstalk, an effect that reduces or even inhibits the viewer¿s ability to correctly fuse stereoscopic images. In this paper, three extensions for improved software crosstalk reduction are introduced. First, we propose a reduction method operating in CIELAB color space to find a perceptually better color match for crosstalk corrected pixels. Second, we introduce a geometry-based reduction method that operates on fused 3D pixels. Finally, a run-time optimization is introduced that avoids the need to process each pixel. We evaluated our CIELAB-based method using the Visible Differences Predictor (VDP). Our results show that we are able to significantly improve crosstalk reduction compared to previously used methods that operate in RGB color space. The combination of our methods provides an improved, real-time software crosstalk reduction framework, applicable to a wider range of scenes, delivering better quality, higher performance, and more flexibility.
Original language | English |
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Title of host publication | Proceedings of the 13th Eurographics Symposium on Virtual Environments & 10th Immersive Projection Technology Workshop (IPT-EGVE 2007) 15-18 July 2007, Weimar, Germany |
Editors | B. Fröhlich, R. Blach, R. Liere, van |
Place of Publication | Aire-la-Ville, Switzerland |
Publisher | Eurographics Association |
Pages | 85-92 |
ISBN (Print) | 978-3-905674-02-6 |
DOIs | |
Publication status | Published - 2007 |
Event | conference; IPT-EGVE 2007, Weimar, Germany; 2007-07-15; 2007-07-18 - Duration: 15 Jul 2007 → 18 Jul 2007 |
Conference
Conference | conference; IPT-EGVE 2007, Weimar, Germany; 2007-07-15; 2007-07-18 |
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Period | 15/07/07 → 18/07/07 |
Other | IPT-EGVE 2007, Weimar, Germany |