ThirdHand : wearing a robotic arm to experience rich force feedback

Yi-Chi Liao, Shun-Yao Yang, Rong-Hao Liang, Liwei Chan, Bing-Yu Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

5 Citations (Scopus)


Mobile devices such as smartphones become prevalent gaming platforms. To enrich the gaming experiences, researchers are increasingly interested in bringing various haptic feedback to the mobile games. Traditional haptic devices such as phantom 1, a robotic arm that generates force on fingers in precise 6 DOF (Degree Of Freedom), can provide accurate and rich force feedback. However, since the devices need to be grounded on a fixed surface, they are not mobile. Therefore, recent research also explored haptic interaction on mobile devices with self-contain mechanisms. GyroTab [Badshah et al. 2012] demonstrated the potential of ungrounded devices using gyro effect to generate torque feedback. Muscle-propelled force feedback [Lopes and Baudisch 2013] eliminated motors and instead actuating the users muscle for creating feedback. However, these devices provide only 1-DOF force feedback, therefore limit the possible expressions and applications. Hence, this work presents ThirdHand (Figure 1), a wearable robotic arm which provide 5-DOF force feedback to enrich gaming experiences.
Original languageEnglish
Title of host publicationSIGGRAPH Asia 2015 Emerging Technologies
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery, Inc
ISBN (Print)978-1-4503-3925-4
Publication statusPublished - 2015
Externally publishedYes
Event2015 SIGGRAPH Asia - Kobe, Japan
Duration: 2 Nov 20156 Nov 2015


Conference2015 SIGGRAPH Asia

Fingerprint Dive into the research topics of 'ThirdHand : wearing a robotic arm to experience rich force feedback'. Together they form a unique fingerprint.

Cite this