The tradeoff between online community activity and consumption: Evidence from online poker

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    Abstract

    This research explores the connection between online consumption and online community participation activity. Using longitudinal data that contains detailed information about 4,475 online poker players' gaming activity and online community activity over 58 months, this paper finds that the general positive relationship between consumption and community activity is very strong at the level of the community, but weak at the level of individual participants. Participants experience a trade-off between community activity and consumption. An analysis of consumer lifecycles reveals that community activity substitutes actual consumption: Consumers increase community activity and decrease consumption during their usage of the poker service.

    Original languageEnglish
    Title of host publicationProceedings of the 45th Annual Hawaii International Conference on System Sciences, HICSS-45
    PublisherIEEE Computer Society
    Pages3238-3246
    Number of pages9
    ISBN (Print)9780769545257
    DOIs
    Publication statusPublished - 2012
    Event45th Annual Hawaii International Conference on System Sciences, HICSS 2012 - Maui, United States
    Duration: 4 Jan 20127 Jan 2012
    Conference number: 45

    Conference

    Conference45th Annual Hawaii International Conference on System Sciences, HICSS 2012
    Abbreviated titleHICSS 2012
    Country/TerritoryUnited States
    CityMaui
    Period4/01/127/01/12

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