Abstract
There is a growing interest in interactive technologies that support remembering by considering functional, experiential, and emotional support to their users. Design driven research benefits from an understanding of how people experience autobiographical remembering. We present a phenomenological study in which twenty-two adults were interviewed using the repertory grid technique; we aimed at soliciting personal constructs that characterize people's remembered experiences. Inductive coding revealed that 77,8% of identified constructs could be reliably coded in five categories referring to contentment, confidence/unease, social interactions, reflection, and intensity. These results align with earlier classifications of personal constructs and models of human emotion. The categorization derived from this study provides an empirically founded characterization of the design space of technologies for supporting remembering. We discuss its potential value as a tool for evaluating interactive systems in relation to personal and social memory talk, and outline future improvements.
Original language | English |
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Title of host publication | Proceedings of the 34th European Conference on Cognitive Ergonomics (ECCE 2016), 5-8 September 2016, Nottingham, United Kingdom |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Number of pages | 8 |
ISBN (Electronic) | 978-1-4503-4244-5 |
DOIs | |
Publication status | Published - 6 Sept 2016 |
Event | 34th European Conference on Cognitive Ergonomics, 5-8 September 2016, Nottingham, UK - Jubilee Conference Center, Nottingham, United Kingdom Duration: 5 Sept 2016 → 8 Sept 2016 http://ecce2016.eace.net/ |
Conference
Conference | 34th European Conference on Cognitive Ergonomics, 5-8 September 2016, Nottingham, UK |
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Abbreviated title | ECCE'16 |
Country/Territory | United Kingdom |
City | Nottingham |
Period | 5/09/16 → 8/09/16 |
Internet address |
Bibliographical note
No page numbers were assigned by the conference, only article numbers (this is nr.11).Keywords
- user experience
- memory
- repertory grid
- interaction design
- remembering