@inproceedings{96178714722f4c839ea08951c6f4e607,
title = "The journey : a service-based adaptive serious game on probability",
abstract = "Serious Games (SGs) have a lot of potential in education, possibly making learning more engaging and satisfying. Adaptive Games strive to keep the challenges presented by the game balanced with the player{\textquoteright}s abilities, as to keep the player in the {"}flow{"} state. We have used a Service-Oriented Architecture (SOA) approach to develop a simple adaptive SG for teaching basic elements of probability to high school and entry-level university students, called The Journey. The game performs continuously the updating of a user model with the competences of the student and presents the new challenges according to the student{\textquoteright}s current level. This paper presents details of the educational aspects of the game, as well as of its implementation. It also presents a preliminary validation study and discusses future work.",
author = "{Brandao Carvalho}, M. and F. Bellotti and R. Berta and F. Curatelli and {De Gloria}, A. and G. Gazzarata and J. Hu and M. Kickmeier-Rust and C. Martinengo",
year = "2014",
doi = "10.1007/978-3-319-22960-7_10",
language = "English",
isbn = "10.1007/978-3-319-22960-7_10",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "97--106",
editor = "{De Gloria}, A.",
booktitle = "The Games and Learning Alliance Conference (GALA) 2014, 2-4 July 2014, Bucharest, Romania",
address = "Germany",
}