The journey : a service-based adaptive serious game on probability

M. Brandao Carvalho, F. Bellotti, R. Berta, F. Curatelli, A. De Gloria, G. Gazzarata, J. Hu, M. Kickmeier-Rust, C. Martinengo

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    1 Citation (Scopus)
    195 Downloads (Pure)


    Serious Games (SGs) have a lot of potential in education, possibly making learning more engaging and satisfying. Adaptive Games strive to keep the challenges presented by the game balanced with the player’s abilities, as to keep the player in the "flow" state. We have used a Service-Oriented Architecture (SOA) approach to develop a simple adaptive SG for teaching basic elements of probability to high school and entry-level university students, called The Journey. The game performs continuously the updating of a user model with the competences of the student and presents the new challenges according to the student’s current level. This paper presents details of the educational aspects of the game, as well as of its implementation. It also presents a preliminary validation study and discusses future work.
    Original languageEnglish
    Title of host publicationThe Games and Learning Alliance Conference (GALA) 2014, 2-4 July 2014, Bucharest, Romania
    EditorsA. De Gloria
    Place of PublicationDordrecht
    ISBN (Print)10.1007/978-3-319-22960-7_10
    Publication statusPublished - 2014

    Publication series

    NameLecture Notes in Computer Science
    ISSN (Print)0302-9743


    Dive into the research topics of 'The journey : a service-based adaptive serious game on probability'. Together they form a unique fingerprint.

    Cite this