Serious Games (SGs) have a lot of potential in education, possibly making learning more engaging and satisfying. Adaptive Games strive to keep the challenges presented by the game balanced with the player’s abilities, as to keep the player in the "flow" state. We have used a Service-Oriented Architecture (SOA) approach to develop a simple adaptive SG for teaching basic elements of probability to high school and entry-level university students, called The Journey. The game performs continuously the updating of a user model with the competences of the student and presents the new challenges according to the student’s current level. This paper presents details of the educational aspects of the game, as well as of its implementation. It also presents a preliminary validation study and discusses future work.
|Title of host publication||The Games and Learning Alliance Conference (GALA) 2014, 2-4 July 2014, Bucharest, Romania|
|Editors||A. De Gloria|
|Place of Publication||Dordrecht|
|Publication status||Published - 2014|
|Name||Lecture Notes in Computer Science|
Brandao Carvalho, M., Bellotti, F., Berta, R., Curatelli, F., De Gloria, A., Gazzarata, G., Hu, J., Kickmeier-Rust, M., & Martinengo, C. (2014). The journey : a service-based adaptive serious game on probability. In A. De Gloria (Ed.), The Games and Learning Alliance Conference (GALA) 2014, 2-4 July 2014, Bucharest, Romania (pp. 97-106). (Lecture Notes in Computer Science; Vol. 9221). Springer. https://doi.org/10.1007/978-3-319-22960-7_10