The journey : a service-based adaptive serious game on probability

M. Brandao Carvalho, F. Bellotti, R. Berta, F. Curatelli, A. De Gloria, G. Gazzarata, J. Hu, M. Kickmeier-Rust, C. Martinengo

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)
135 Downloads (Pure)

Abstract

Serious Games (SGs) have a lot of potential in education, possibly making learning more engaging and satisfying. Adaptive Games strive to keep the challenges presented by the game balanced with the player’s abilities, as to keep the player in the "flow" state. We have used a Service-Oriented Architecture (SOA) approach to develop a simple adaptive SG for teaching basic elements of probability to high school and entry-level university students, called The Journey. The game performs continuously the updating of a user model with the competences of the student and presents the new challenges according to the student’s current level. This paper presents details of the educational aspects of the game, as well as of its implementation. It also presents a preliminary validation study and discusses future work.
Original languageEnglish
Title of host publicationThe Games and Learning Alliance Conference (GALA) 2014, 2-4 July 2014, Bucharest, Romania
EditorsA. De Gloria
Place of PublicationDordrecht
PublisherSpringer
Pages97-106
ISBN (Print)10.1007/978-3-319-22960-7_10
DOIs
Publication statusPublished - 2014

Publication series

NameLecture Notes in Computer Science
Volume9221
ISSN (Print)0302-9743

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  • Cite this

    Brandao Carvalho, M., Bellotti, F., Berta, R., Curatelli, F., De Gloria, A., Gazzarata, G., Hu, J., Kickmeier-Rust, M., & Martinengo, C. (2014). The journey : a service-based adaptive serious game on probability. In A. De Gloria (Ed.), The Games and Learning Alliance Conference (GALA) 2014, 2-4 July 2014, Bucharest, Romania (pp. 97-106). (Lecture Notes in Computer Science; Vol. 9221). Springer. https://doi.org/10.1007/978-3-319-22960-7_10