Abstract
Since the Like-button was introduced in 2009 by Facebook, its use increased rapidly. Liking became an important part of our daily routines on the internet since we are able to like almost any creative expression, such as photos and videos.
Little is known about the effects of liking (and disliking) on these creative expressions. This paper investigates how the (dis)liking feature influences creativity. We conducted an experiment with a photo-application for mobile phones and provided different combinations of liking and disliking to two
research groups and a control group. Our findings suggest that providing a liking feature is beneficial to creativity in terms of the production of creative content and results in higher amounts of photos. Providing a disliking feature as well is beneficial to creativity in terms of quality and results in higher rates for the photos.
Little is known about the effects of liking (and disliking) on these creative expressions. This paper investigates how the (dis)liking feature influences creativity. We conducted an experiment with a photo-application for mobile phones and provided different combinations of liking and disliking to two
research groups and a control group. Our findings suggest that providing a liking feature is beneficial to creativity in terms of the production of creative content and results in higher amounts of photos. Providing a disliking feature as well is beneficial to creativity in terms of quality and results in higher rates for the photos.
Original language | English |
---|---|
Title of host publication | ACE 2016 : Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 9-12 November 2016, Osaka, Japan |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 1-11 |
ISBN (Print) | 978-1-4503-4773-0 |
DOIs | |
Publication status | Published - 2016 |
Event | 13th International Conference on Advances in Computer Entertainment Technology (ACE 2016) - Osaka, Japan Duration: 9 Nov 2016 → 12 Nov 2016 Conference number: 13 |
Conference
Conference | 13th International Conference on Advances in Computer Entertainment Technology (ACE 2016) |
---|---|
Abbreviated title | ACE 2016 |
Country/Territory | Japan |
City | Osaka |
Period | 9/11/16 → 12/11/16 |